http://www.IdeaToSale.com
The screenwriter obsesses over The
Idea because without it, we cannot sell our work. It is this more than
anything else that allows us to break through the layers of industrial
machinery to get our scripts onto the desks of people who may or may not want
to make them into movies.
The
experience of the movie industry is that it can sell certain things more than
other things. It almost does not matter how well those things are made, because
the public will see them no matter what. They are quick sales. They are easily
digested. And they finance the rest of the industry. The Idea hooks the
audience..
Competition
in this field is great and the films compete largely with technology rather
than great screenwriting. Here the formula drives everything. Originality is
only in the nuance, the extra touch of humanity, or the updating of the old
story. Quirky individuality is not a prized commodity.
So the
writer saves time by pitching the idea. If you have that simple twist on an old
story that seems so obvious when you state it, but has not been done before,
then you can get through the system. It is a story that everyone immediately
grasps, that the marketing people can immediately slot into their concept of
what the audience consists of nowadays, and it can pull in a guaranteed box
office percentage on the first weekend. After that, if the critics like it, it
will do extraordinarily well, but if they do not, then money is still in the
bank.
The script
is not the most important component of this product. Other elements attract the
audience; the stars, the special effects, maybe the director or just the brand
name title, the Terminator 5, the Star Trek 7, etc.
Being a screenwriter is more than being the creator of a
marketing concept, though often that seems to be the most important element.
However, there is more to Hollywood than just big blockbuster special effects
movies and as we move away from those, the script becomes increasingly
important. Even so, the idea, the basic description of the story that answers
that perennial question that writers hate to answer, “what is it about?”, is
still very important. And experience has shown that those who can answer that
easily, often have better scripts than those who start by telling you that the
story is about all manner of different things, all of them very exciting, and
wonderful, and bound to be a big hit. That is all that the writer wants
the story to be, but it is not what the story is.
The story,
ultimately will be about many different things, but there has to be a solid
core at the heart around which everything orbits. Seeking this solid core
however is not easy and often can interrupt the creative flow of the writer. If
you waited until you had the most perfect idea before starting writing, then
you would never start writing at all. Most writers will discover their idea in
the process of writing.
Should you
just write and let nature take its course? Some people have managed to get away
with it and, as often as not, it only needs one good script to make a career.
If luck plays such a major part in the process, why not just keep churning out
scripts and look upon that as the price of your lottery ticket? But writing is
not a question of pure chance. This is a game of skill as well as luck. So it
is always better to stack the odds in your own favor by actively looking for
the winning ticket.
BRAINSTORM
Most
professional writers therefore brainstorm in a structured manner. They jot down
notes to themselves about the sorts of story they are trying to write and who
their characters are. They think of what they will do in the opening and how
they will finish the story. And they think about the great middle sections
where the sub plots and complications keep the story moving forward adding
layer upon layer of meaning.
If you are
writing a novel you can get away with mere page-turners. The writer starts
writing at the beginning, knowing how to complete each section with a
cliffhanger that will make the reader move onto the next. In the end such
novels merely run out of ideas and do not create a sense of the whole being
greater than the parts. Often this is the structure of very successful novels,
but the screenwriter, even in the crudest of screenplay forms where there is a
mere succession of action sequences, cannot rely upon satisfying the audience
by exhausting them. The ending must tie together something, a puzzle if nothing
else. There has to be an over-riding organizational principle and nothing can
be seen as extraneous. The simple reason for this is that screenplays are short
documents. They do not have a hundred thousand words or more. They fill up one
hundred and twenty pages at the most, with lots of white space on each page.
The reader can hold the whole in their mind and see all the connections.
Everything
in a screenplay must motivate the characters. Once the initial inciting
incident has taken place everything else logically follows, even the parts that
for the sake of verisimilitude must appear the random acts of real life.
How do we
design such an edifice? The answer is structured brainstorming. So the writer
begins by making notes to themselves. I personally organize these notes on four
sheets of paper. One sheet contains scribbling of a more general nature, the
tone of the piece, the characters, the story ideas, other stories that it
reminds me of, pieces of research that I should do and so on. The other three I
label beginning, middle and end.
BEGINNING MIDDLE END
On the
sheet labeled beginning I know that I need to come up with ideas for
introducing the story and the characters. Here I need a hook, an arresting
incident at the beginning of the story that will grab an audience’s attention.
I also know that I need an inciting incident, something that sets the story
going. If this is the hook, then fine,
if not, then also fine. I also know that in the first act I need a climax. I
need to be able to move from the hook through the inciting incident into an
emotional climax. Somewhere towards the end, either as the inciting incident,
or as part of the climax, or maybe even after the climax in the resolution,
something happens that completes that section and allows the story to move into
Act Two.
You might
have heard of all these terms. If you have read any books on writing
screenplays you will have come across plot points, turning points, hooks,
climaxes, set ups, pay offs, etc. There are no fixed definitions of these
things. I came to script writing through my interest in the theatre and so I
naturally think more in playwrighting terms where Curtain Raisers and Dramatic
Climaxes were the natural language to describe structure. Since then I have
found it useful to think of the Dramatic Climax as something different from the
plot point that Syd Fields talks about in his book on screenplay structure.
Similarly, I have found it useful to separate the Inciting Incident from both
of those terms, though you can serve all of those purposes with one incident if
you so wish.
Essentially,
it boils down to the writer thinking of how to gain the audience’s attention.
He or she asks what happens to set the story moving and what is the first
crisis in that story that brings the first act to a satisfactory conclusion, and
the main character firmly into the story.
I jot down
ideas for visual movie moments, and I jot down ideas for characters. I know
that in the opening act, I must introduce the characters and make the audience
sympathize with the main character, or at least understand them so that they
care where they will go.
Roughly
the structure of that first act is:-
a)
“The Hook”
b)
The introduction of the ordinary world
c)
The Inciting Incident
d)
A Sub-Plot that will provide a contrast with the main plot
- this is a Shakespearean device that I like, though others might not want to use it.
e)
And finally the first crisis, and a major decision as the
end of the act.
At the
same time though I am jotting down ideas for the last act and for the second
act. I tend to think of the last act before getting bogged down in the details
of the second act, because the last act is often a return to many ideas set up in the first.
The big
question of the first act has to be paid off in the last act. So I come up with
parallel ideas in the last act that remind people of where the story started.
Only these ideas have to contain a new meaning. I ask what is it about the
images that I am using in the last act that creates an interesting relationship
with the images I used in the first?
Roughly
speaking the last act has three parts.
a)The revival of the main characters fortunes
b)The final battle
c)Then the resolution of the sub-plots
and relationship.
Sometimes
there is a fourth part: a sudden revival of the villain for a final surprising
showdown. One adapts this structure to the genre of film that one is writing.
Films depending upon lots of surprises will always have that double ending. And
because they always have them, one can play with audience expectations and hint
at it coming, then pull away, then hint again, and then pull away, and then hit
them with a series of double whammies out-shocking each other in ways
unexpected at that stage.
Thinking
about that last act helps one pace a film. If the last act contains a massive
explosion then you cannot have bigger explosions in the middle. Every action of
every character must be the most conservative action they can make at that
particular moment. Information that feeds into the characters and into the
audience has to be controlled by the writer and by understanding who knows what
at any given point in the movie allows the writer to spring surprises, set up
suspense elements, and illustrate the core values of their characters.
We have
moved a little bit further on than you perhaps need to go at this stage of the
process. At the moment you are just throwing down interesting ideas. Images,
characters, crazy stunts, philosophical asides, and maybe you are linking it
all together as well.
THE DEVELOPMENT
The big
problem that all screenwriters face is that great slab of movie called The
Development, that is the second act. For a start, this middle section can be
broken down into many separate sequences that might be called separate acts.
There are standard formats in television that call for feature length stories
to contain seven acts so that sufficient advertising space occurs in natural
story breaks. Don’t get too hung up on the nit-picking discussions about story
structure and how many acts and how many scenes per act and how many consecutive
scene sequences one needs. Somehow, the right number will emerge in the
process.
All you
need know is that the big middle of the movie is where the writer earns their
money. It is easy to come up with a hook for a movie. It is relatively easy to
come up with a big finish. But tying them altogether and giving them the
emotional resonance they require, very often depends upon how the writer
develops the story in the central sections.
Some
people have characterized the central sections as a series of obstacles for the
protagonist, that is the main character who makes decisions, to overcome as
they strive to reach their goal. This is a reasonable description though you
might find you are hard pressed to think in terms of how many increasingly
difficult obstacles that you need when you do not quite know the capabilities
of your character or what the story is about!
You are
still brainstorming. So don’t worry if you cannot put a label on the thoughts
that you have. Eventually, you will learn how to look at the story from many
different angles and at each pass over the story, you will answer the questions
many different people, looking at it from many different angles, will think of.
So here’s
my strategy for tackling the middle section. Because fashions have changed and
many films nowadays are ninety minutes long, especially if they are comedies,
you might give yourself a break by trying to write a ninety-minute movie rather
than a two hour one. (You are writing a spec script so you can call the shots
and you can take as long as you like! Make use of this luxury while you can.)
Ninety pagers re much more likely to
have three equal length acts with a set up and climactic pay off within each
act. This for me is more manageable because it does not require complicated
sub-plots to enrich the proceedings.
However,
you might like to try the big picture, with its levels of intertwining story
lines bringing about complicated multi-level relationships within the mix of
characters. With experience you will begin to understand your strengths and
weaknesses and write to your strength. In the meantime, let’s assume we are
going for a full-length one hundred and twenty-minute feature.
The second
act therefore requires ideas that develop the stories set up in the first act.
So what is the next thing that your main character needs to do?
One of the
first rules of writing is to make the audience wait for your answer to that
question. Having created a great climax at the end of the first act, you now
need some light relief. This is where the sub-plot is so handy. So the second
act can start with continuing the sub-plot that the first act hinted at. Is
this where the love story goes? Is this where a seemingly unconnected story
goes that will later on feed back into the main story? You can choose anything
that you think is effective. But remember, it has to cohere thematically with
the whole piece, hence the importance of that overriding idea that you must
simultaneously be developing.
THE BIG IDEA!
You have
come so far in the brainstorming process that you might have a better idea of
what you are trying to write. So maybe now instead of charging forward, you
step back and try to come to a better understanding of what it is all about.
You might try formulating your log line, that is the one sentence description
of the piece, or even formulating your synopsis, a single page outline of the
story.
Playing
with those ideas for a while might make you realize that you have some
extraneous ideas on your papers and you can get rid of them or reformulate them
or even incorporate them at a different part of the structure.
You now go
back to the middle sections, looking at that first sub-plot, asking what
relationships does it develop? If anything, sub-plots are often to do with
relationships from the pre-inciting incident world, and how they now have to be
renegotiated before the hero, main character, protagonist, whichever way you
wish to look at your decision making character, can engage fully with the main
story. The main story will re-assert itself then, very often provoking a
mid-point crisis.
Half way
through a film there is often something called a point of no return. Before it,
the main character could call the police, or walk away and decide to let
someone else deal with the problem. But after it, there is only them and they
have responsibilities that they may not like, but they have to deal with them.
This is often a point of failure as well. The main character, more interested
in the sub-plot, resentful of the imposition of the demands from the main plot,
decides to do something to solve everything and fails miserably. This is when
they learn that things are far more serious than they imagined. The audience of
course knows that things are serious, but the main character is on a learning
curve.
When you
are jotting down ideas for these things you are thinking of how to illustrate
the education of the main character and how that impacts upon his or her
relationships. Maybe in your story the relationships are the problem!
Next you
have to start thinking about the second half of the middle section. Now
perhaps, the sub-plots are a point of resentment for the main character. They
have to deal with something so terrible, so important, and yet completely
misunderstood by anyone else, that their neglect of the issues in the sub-plot
threaten to become big issues in themselves. Well... that is one way to play
it. You can play it anyway you like.
But in
this section the main story is moving faster than the main character can cope.
He or she is trying to get on top of things, but despite heroic efforts, the
big climax of this act is a disaster that perhaps blows away innocent
characters from the sub-plot.
Once
again, this is a scheme that I personally find profitable. You can create your
own formula for drama, but roughly speaking, this part of the story will have
some of the big chase sequences, the near misses, the pratfalls and tragedies
of the story. And when this act finishes the main character’s status is at its
lowest ebb. They might be thought of as the enemy of civilization, and only the
audience knows that they are the only ones who can save it.
Or maybe
you want the audience to think your main character is a stinker right now? You
will, of course, redeem them in the final act when all will be revealed.
THE LAST ACT
The last
act moves fast, but often has the big static confrontation scenes, whereas the
second half of the middle section often has those chase sequences.
When you
are thinking of movie moments, you might like to pile those things into that
second half of the mid-section but leave the biggest one for the climax of the
last act.
You have
now sketched out ideas, characters, relationships, sub-plots, and hung them
upon some sort of narrative structure, and constantly reworked your idea as to
what the story is all about. Everything on the paper should be about that one
thing.
Now you
have an idea as to what your screenplay is going to be about and at this stage,
you might be able to express it coherently in a short pithy paragraph. So now
you begin to write “The Treatment”.
When you
are writing this, you will discover
that a lot of your ideas are difficult to thread together. Maybe you should
discard them, or maybe you try not to think about discontinuities too much
until you have written the whole thing out. Then you can rewrite and polish and
maybe suddenly the ideas will seem to fit.
You might
even start playing with the famous four by two cards. You can write a scene
idea on each card and stick it on a cork board so that you can see the whole
story in one go. Then you can play around with the order of things, adding
further notes to the cards as you go. You write the treatment, you play with
the cards, you rework the idea, and now you throw away the papers you used in
brainstorming because you now have a story line and what you are trying to do
is make it work better.
Once you
have this story line and you have an idea of what the film is about, you can
begin negotiating with producers and script editors and friends and family. Tell
them the story and see if it works. If not, analyze why. What is it that you
are not giving them that they think they want?
This is a
lot of work. Writing the script after doing all this, will be a breeze. When
you do it, the dialogue will fall into place and the various layers of work
will be there, leaving you to think of new layers, new ideas, fresh workings of
the ideas, and maybe even new story directions. You might also find that your
story line, even after all that work, still does not do the trick. At that
point, you brainstorm some more.
You might
find that as you work on the idea, the synopsis, and the treatment, it might be
profitable to test out ideas in script form. I should not write all of the
script, but it might be worth doing some sections just to get a feel for the
characters and how they work with each other. Maybe some of this will find its
way into the final script, maybe most of it will not. Creating scripts, or any
work of art, is not a strictly linear process, although the industry expects
you to produce documents such as The Pitch, The Treatment, The First Draft, in
that order as if it were just a matter of filling in the numbers. If only it
were that simple.
Luckily,
much of this is done unconsciously. Few writers wake up very excited about an
inciting incident or a mid-point shift in organizational principle. They wake
up excited about having a great story idea and somehow, as they let its logic
develop in all its chaotic glory, they begin to find that it will develop a
shape. Surprisingly all the elements of the script that I have mentioned do
emerge. There is magic in the process and your job as a writer is as much to
let it happen as it is to make it happen.
If you
feel enthused to try our hand at screenwriting, you can join an on-line
screenwriting workshop at
http://www.ideatosale.com
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